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Valorant Agent Contracts Boosting

- Max Out Any Agent's Gear Tiers
Ten gear tiers on any agent you choose, farmed in Kingdom Credits by real players - sprays, cards, titles and the tier 10 sidearm skin.Gear tiers are bought with Kingdom Credits rather than agent XP: 11,000 credits for the first chapter and 43,000 for the full track, or 15,000 and 47,000 on the five starter agents. The wallet caps at 10,000, so the balance is turned into tiers as it fills.Credits drop in every mode - 4 for a round won and 2 for a round played in Unrated, Competitive, Swiftplay and Premier, plus 600 a day from the four daily checkpoints. Pick the agent and the tier range in the calculator.
Current TierSelect your current gear tier
Gear Tier 1
Desired TierSelect the gear tier you want to reach
Gear Tier 10
AgentSelect the agent whose contract we level
Jett
Additional Requirements
North America
PC
Additional Options
Booster Assigned In 5 Minutes
Execution Time Check with Support
Add$ 19.70more to get
3%discount!
$ 30.30+ $ 0.30 Cashback
Booster Assigned In 5 Minutes
Execution Time Check with Support
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Average Rating from our Customers is 4.9
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How Does Valorant Agent Contracts Boosting Work?

Step-by-step Process
1

Select Valorant Services

Choose the agent and the gear tier you want unlocked. Pick the available options in the Region and Platform fields. We will send an invitation to Eloboss Members Area to your email address, so be attentive when filling it out.
2

Proceed to Checkout

Choose your preferred payment method. Thanks to our reliable payment provider partners, we accept almost all well-known payment methods, including Visa, Mastercard, Apple Pay, Google Pay, PayPal, Paysafecard, Klarna, Sofort, WeChat Pay, Alipay, Skrill, Crypto, and many others.
3

Boosting Starts Now!

A preferred booster will be automatically assigned in your cabinet within 5 minutes after placing your Valorant boosting order. You will then be able to fill your schedule and message your Valorant booster in the chat - most orders finish within days. GL&HF!

Valorant Boosting Reviews

T DJul 11, 2026
★★★★★This time, the service is completed by bubbletea. They were extremely fast, efficient with great turn around time. Ask for bubbletea for your next order, you'll not be disappointed.
KareemJul 4, 2026
★★★★★Rly good and friendly boosters, with prices way better than other sites.
JacobJun 30, 2026
★★★★★Bubbletea won my game easily in duo and it happened efficiently. I recommend doing solo if you aren't in EU region tho.
Isac SJun 28, 2026
★★★★★Omadei was polite, professional and really did a much better performance than I expected. Big ups for this guy! Eloboss delivered.
Samuel ThomasJun 27, 2026
★★★★★I had a booster at first who never responded, I asked support for a different booster and I got hikaromi who was perfect with communication and was fast with the boosting.
Just PerfectJun 25, 2026
★★★★★Amazing experience. For sure the best boosting service there is.
KonduitJun 24, 2026
★★★★★Great team mate they provide, mine was Alykard. Good players and they don't use cheats. 5/5 service.
ReverseJun 24, 2026
★★★★★Thanks to SONJINWOO, best booster for sure. Made it fast and good. I really appreciate it and for sure will ask you again.
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Valorant Agent Contracts FAQ

What Is a Valorant Agent Contract Boost and How Does It Work?

Agent contracts run on the Agent Gear system, so the boost is credit farming, not an XP grind: a booster plays the modes paying Kingdom Credits fastest on your account and converts the balance into tiers on your agent. Price depends on which agent and how many of the ten tiers remain.

Weeks, not days, for a full 1 to 10 track. Four daily checkpoints cap at 600 Kingdom Credits, matches add a few dozen each, and the wallet holds 10,000, so the 43,000 a non-starter agent needs is usually two to four weeks of steady play. Chapter one, at 11,000, is far shorter.

Ten, split into two chapters of five. Under Agent Gear the tiers are bought with Kingdom Credits, not agent XP: 11,000 for the first chapter and 43,000 for the full track; the five starters - Brimstone, Jett, Phoenix, Sage and Sova - cost 15,000 and 47,000.

A gear track belongs to one agent, so that agent has to be on your roster before its tiers can move. If it is not available yet, say so in the order chat - we sort that out first and start the contract afterwards, so you never pay for tiers that cannot progress.

Yes, but priced as two tracks: gear is per agent, and credits spent on one do nothing for the other. Order both in one checkout and the work runs back to back, with the larger total picking up the automatic volume discount.

All of them, because progress is Kingdom Credits now. Unrated, Competitive, Swiftplay and Premier pay 4 credits per round won and 2 per round played. Team Deathmatch and All Random One Site pay 25 a match, Spike Rush 20, Deathmatch, Escalation and Snowball Fight 15. Four daily checkpoints add 600 a day.

Chapter one is sprays, cards and titles, plus a tier 5 returning 2,000 Kingdom Credits on every agent except the five starters. Chapter two is the payoff: gun buddy at 6, spray at 7, title at 8, card at 9, the agent's sidearm skin at 10.

Before any credits are spent, yes - message the order chat and we switch the target. Once tiers are bought on the named agent, credits cannot move to another track: a later switch means a second contract. Tiers already finished stay on your account.

Kingdom Credits are earned and spent on the account that owns the gear track, and the wallet caps at 10,000, so the balance must keep converting into tiers. The contract runs on your account - solo, or with you in the lobby on Self-Play - and takes days, not one session.

From about $2 per win or placement game and $4 per division at lower ranks, rising toward $20-55 at Ascendant and Immortal. Each service prices live in the calculator above - the exact total shows before checkout.

Yes - every order is hand-played and backed by our Elo Insurance guarantee: no bots, cheats or scripts, so Vanguard has nothing to detect. The booster keeps a natural pace and we never ask you to disable two-factor authentication.

Yes - select the Self-Play option in the calculator and every game becomes a duo session with a dedicated pro, no account details required.

No - the booster plays with offline status enabled, ignores party invites and connects from your usual region, so your progress simply reads as a winning streak.

Yes - the Members Area shows live order progress and your current rank, with a built-in chat to message the booster directly at any time.

Visa, Mastercard and American Express, plus Google Pay and Apple Pay, with more options at checkout. Card details are handled by our payment processor and never reach us.

Updated: August 28, 2026

Valorant Agent Contracts Boost: Gear Tiers and Kingdom Credits

Agent contracts are Agent Gear now, and the rename came with a real change: each agent still has ten gear tiers in two chapters of five, but tiers are bought with Kingdom Credits instead of being unlocked with agent-bound XP. So an agent contract boost is a credit-farming job run on your account - we earn Kingdom Credits in the modes that pay best and spend them on the agent you choose in the calculator above. It is one of the longer orders in our Valorant boosting catalogue, and the numbers below explain why.

What Ten Gear Tiers Cost

A full track is 43,000 Kingdom Credits on most agents and 47,000 on the five starters - Brimstone, Jett, Phoenix, Sage and Sova. The first chapter alone is 11,000 credits, or 15,000 for a starter. Individual tiers scale from 2,000 up to 8,000, and the credit wallet caps at 10,000, so the balance has to be spent as it accumulates: a contract cannot be bought out in one sitting no matter how much anyone plays.

What Each Tier Hands Over

Chapter one, tiers 1 to 5, pays in sprays, player cards and titles, and tier 5 returns 2,000 Kingdom Credits on every agent except the starters. Chapter two is the half people order for:

  • Tier 6 - gun buddy
  • Tier 7 - spray
  • Tier 8 - player title
  • Tier 9 - player card
  • Tier 10 - the agent's sidearm skin, the capstone of the track

The skin sits at tier 10 and the card at tier 9 - a lot of guides still have those two the wrong way round.

Where the Credits Come From

Kingdom Credits drop from nearly everything on the account, at very different rates:

  • 4 credits per round won and 2 per round played in Unrated, Competitive, Swiftplay and Premier
  • 25 for a Team Deathmatch or All Random One Site
  • 20 for a Spike Rush, 15 for Deathmatch, Escalation or Snowball Fight
  • up to 600 a day from the four daily checkpoints, 150 credits each

Which is why the cheapest credits on this site are on the daily missions order - a checkpoint pays credits and battle pass XP at the same time.

How the Order Runs

Gear belongs to a named agent, so pick that agent before we start; if it is not on the account yet, say so in the order chat and we handle it first. The work is played on your account by a verified booster, because credits are earned and spent there and the 10,000 cap means someone has to keep converting the balance into tiers as it fills. If you want the act rewards moving in the same stretch of play, add battle pass levels to the same order.

What We Commit To

The order closes when the tiers you ordered are unlocked on the agent you named. If we come up short for any reason, the gap is covered with the remaining tiers or moved to your balance as credit toward another service - never left open. The terms are in our Refund Policy.

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